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Variants

Use the Unreal Editor's Variant Management UI to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin installed to enable this UI. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in the left-hand column and bind it. To debind an Actor simply right-click it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. The right-hand side button lets you to save the current value. If you change the value, the Variant will update the recorded value and store the new value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is turned on the property's value is captured, it will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also see the limitations of the Variant you're currently working on. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also toggle between the different trim options of the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the Actor's properties. To show the Variants in your interface you can show thumbnail pictures.

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