- Member Since: April 26, 2024
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Description
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Variants
Utilize the Unreal Editor's Variant Management interface to activate and manage Variants within your project. To enable this UI, you'll need to first have the Variant Manager Plugin enabled. Once you do you'll be able to see the Variant Manager panel, which is divided into four columns. In the left column, you'll see a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove the binding of an Actor click it in the list, and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. If you click on a property, you'll see the value that was saved. You can also record the current value by pressing the right-hand icon. Variant will change the value that was recorded and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able to access the functions accessible to the bound Actor.
The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also tie the properties of your Actors to Variants. If the Variant is active the property's value of capture will be the same as that of the Variant. If the Variant is off the property's recorded values won't be changed.
In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150 percent BOM. Holmes Trail can utilize this information in your user interfaces. You can also toggle between different trim options for the Variant.
As with other components of Unreal, Variants can be edited and then added to your project. Once you've created the Variant and bind it to an Actor You can make use of the Variant Manager to activate the Variant and alter the properties of the Actor. If you're developing an interface using thumbnail images to showcase the various Variants you're working with.
