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Variants

Use the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, you need first turn on the Variant Management Plugin enabled. Once you've enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To remove an Actor simply right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll be able to see its saved value. The right-hand tab allows you to record the current value. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties can be automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is enabled the property's value is captured, it will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150% BOM. This information can be used to enhance your user interfaces. You can also switch between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and added to your project. Once you've created the Variant, and then bind it to an Actor You can use the Variant Manager to activate the Variant and modify the properties of the Actor. To show the Variants in your interface, you can use thumbnail pictures.

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