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Description
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Variants
Use the Unreal Editor's Variant Management UI to enable and manage Variants in your project. First, ensure you have the Variant Manager plugin turned on to enable this UI. Once you do, you'll be able to see the Variant Manager panel that is divided into four columns. The left-hand column contains a list with Actors. To bind an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click it with a right-click in the list and select Unbind from the context menu.
The Values panel is located in the right-hand column. If you click on a property you'll see the value that was saved. You can also record the current value by pressing the right-hand button. When you alter the value, the Variant will update the recorded value and record the new value for that property. It won't alter the value in the Level Viewport, but it will be saved to your project. When the Variant is activated, the Variant will be able to call the functions available to the bound Actor.
The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active, the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's captured value won't be updated.
In the Values panel, you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 BOM %, for instance you'll notice that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also toggle between the various trim options available to the Variant.
Variants, like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the Actor's properties. If you're developing an interface you can use thumbnail images to showcase the different Variants you're working with.
