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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you'll need first turn on the Variant Management Plugin enabled. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. To tie an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove the binding of an Actor click on it in the list and then select Unbind from within the context menu.

On the right-hand column you'll find the Values panel. Click on a property to view its saved value. The right-hand side button lets you to save the current value. Variant will modify the value recorded and store the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager however, the Variant Manager can capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is turned on the property's captured value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

You'll also be able to view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150% BOM, you'll see that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.

Variants, like the other components in Unreal can be edited and added to your project. Once you have created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the Actor's properties. To show the Variants in your interface you can make use of thumbnail pictures.

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