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Description
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Variants
Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin activated to enable this UI. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column there's a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove an Actor click it in the list, then select Unbind within the context menu.
In the column to the right, you'll see the Values panel. If you click on a property you'll see its value saved. The right-hand side button lets you to save the current value. Variant will update the value captured and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able call the functions exposed by the bound Actor when the Variant activates.
The Variant Manager is able to capture properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your actors to Variants. If the Variant is set to on the property's value is captured, it will be the same as the Variant's value. If the Variant is off the property's captured values won't get updated.
You'll also be able look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150 percent BOM, as an example you'll notice that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.
As with pragmatic demo of Unreal Variants can also be edited and added to your project. Once you have created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants in your interface you can show thumbnail images.
