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Variants

Use the Unreal Editor's Variant Management UI to enable and manage Variants within your project. First, make sure you have the Variant Manager plugin turned on to enable this UI. Once you have enabled the Variant Manager Plugin it will display the Variant Management panel. It is divided into four columns. The left column is a list with Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To debind an Actor click on it in the list, then select Unbind within the context menu.

On the right-hand column you'll see the Values panel. Click on a property to view its saved value. You can also record the current value by pressing the right-hand button. Variant will update the value captured and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be able access the functions accessible to the bound Actor.

Contrary to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to that of the Variant. If the Variant is off the property's recorded values won't be changed.

In the Values panel, you'll also be able to see the constraints of the Variant that you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal, Variants can be edited and then added to your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager to activate the Variant and alter the properties of the actor. If you're designing an interface using thumbnail images to showcase the different Variants that you're working with.

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