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Description
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Variants
Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first have the Variant Manager Plugin enabled. After that you'll be able to be able to view the Variant Manager Panel which is divided into four columns. The left-hand column has an alphabetical list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor click on it in the list and then select Unbind from within the context menu.
On the right-hand column, you'll see the Values tab. Click on a property's name to view its saved value. You can also save the current value by pressing the right-hand side button. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated, the Variant will be in a position to access the functions accessible to the bound Actor.
Unlike the previous Variant Manager The Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is enabled, the property's captured value will match the Variant's value. If the Variant is off the property's recorded values won't be changed.
In the Values panel, you'll also see the constraints of the Variant that you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.
As with other components in Unreal, Variants can be edited and then added to your project. Once you've created the Variant and bind it to an Actor You can use the Variant Manager in order to activate the Variant and alter the properties of the actor. If you're designing an interface, you can use thumbnail images to show the various Variants you're working with.
