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Variants

Use the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, you need to first enable the Variant Management Plugin enabled. After you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. On slot demo maxwin left-hand column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. The right-hand tab allows you to save the current value. When you change the value, the Variant will update the recorded value and record the new value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. You can use this information in your user interfaces. You can also switch between different trim options of the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created your Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants in your interface, you can use thumbnail images.

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